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Thursday, September 10, 2015
HOW TO PLAY KABADDI
Kabaddi is a popular, easy-to-learn team contact sport with its roots in the millennia-old history of ancient India and South Asia. The basic rules of Kabaddi are simple: two teams of seven players each face off in a large square arena for two halves of twenty minutes each. Players from each team take turns running across the center line to the other team's half of the court, tagging members of the other team, and running back. The more opposing team members they tag, the more points they score, but if the opposing team can physically prevent them from crossing back to their half of the court, they score no points.
PART 1 OF3:SETTING UP
1: Play in a flat, rectangular arena 13 meters (42.7 ft) wide x 10 meters (32.8 ft) long.
- These are the official measurements for professional men's Kabaddi — if you're just playing casually with friends, your play area doesn't need to be exactly this size. However, it should be flat, open, and roughly rectangular.
- For women's Kabaddi, the court size is slightly smaller — 12 meters (39.4 ft) wide x 8 meters (26.2 ft) long.
2:Use lines and markings to divide the court appropriately.
The following are the official court markings as specified for professional Kabaddi; again, if you're playing casually with friends, your markings don't need to be exact.
- Boundary lines: The lines at the edge of the 13 meter x 10 meter court.
- Play area lines: These lines mark a 13 meter x 8 meter rectangular area inside the court — one meter of space separates each side from the 10 meter boundary lines above.
- Mid line: This line divides the court into two 6.5 meters (21.3 ft) x 8 meter halves. Each team's "territory" is the play area on its side of the mid line.
- Baulk lines: These lines run parallel to the mid line and are 3.75 meters (12.3 ft) from it on either side.
- Bonus lines: These lines run parallel to the baulk lines and are 1 meter (3.3 ft) from them on the side opposite the mid line.
3:Divide into two teams of seven players each. Traditionally, four players from each team take each side of the field, leaving each team with three players held in reserve. However, some variations of Kabaddi call for all seven players to take the field at once.
Part 2 of 3: Understanding the Basics:
1:Flip a coin to decide which team will go first.
Any sort of random method for determining which team goes first is fair game you can also try rolling for the highest dice roll, guessing a number that a non-biased referee is thinking of, etc. 2:If your team goes first, send a "raider" across the mid line.
- In Kabaddi, teams take turns sending players (called "raiders") across the mid line to the other team's side of the court. The raider tries to tag members of the other team and run back to his side — each player he touches equals one point for his team if he makes it back safely.
- However, the raider must start repeatedly yelling "Kabaddi" before he crosses the mid line and cannot stop repeating this word until he crosses back over to his team's side. If he stops yelling or takes a breath on the opponent's side of the court, even momentarily, he must return to his own side of the court, scoring no points. In this case, one point is awarded to the defending team for a successful play.
- Each member of a team must raid in sequence — if a team member raids out of order, the opposing team gets one point.
3: If your team doesn't go first, defend.
- If your team is being raided, you and the other three players in play are "anti-raiders" or "stoppers." Your goal is to keep the raider from tagging you and crossing back over the midline. You can do this either by running away from him until he runs out of breath or physically restraining him by tackling or grabbing him.
Note that a raider may not be grabbed or held by his clothes, hair, or any part of his body other than his limbs and torso.
4:Take turns alternating between raiding and defending.
- The two teams alternate between raiding and defending for two halves of twenty minutes each (with a five minute break between halves.)
- After halftime, the two teams switch sides of the court.
- The team with the most points at the end of the game wins.
5:Send players out when they are tagged, captured, or break a rule.
In Kabaddi, players can be temporarily sent "out" of play for a variety of reasons. If this happens, they may not be replaced by players in reserve — substitutions are only made for players who are not out. Below are a list of circumstances in which a player may be sent out.
- If the raider tags any defending players and makes it back to his side, the players he tagged are out.
- If a raider is captured and cannot pass back over the midline before he runs out of breath, he is out.
- If any player (raiding or defending) steps outside the boundary lines, he is out (unless he was deliberately pulled or shoved, in which case, the offending player is out.)
- If a team has three unproductive raids in a row, the third raider is out. An unproductive raid occurs when a raider cannot score any points (or loses points) during a raid. However, if a raider can cross the baulk line and return to his side of the court, the raid counts as a successful one even if he doesn't tag anyone.
- If a defending team member enters the raider's side of the court
before his team is officially given the chance to raid, he is out.
6:Revive" players by getting an opponent out. Whenever your team gets a member of the opponent team out, you have a chance to bring back (or "revive") someone on your team who has previously been ruled out. This is true for both raiding and defending teams.
i) Players are revived in the order they were gotten out — bringing back players out of order results in a point for the other team.
Part 3 of 3: Using Advanced Scoring Rules
1:Score a "Lona" by getting the entire other team out.
If you can get the entire other team out at once for any combination of reasons and none of their players are eligible for revival, your team scores a "Lona" (two extra points for that play.
When this happens, the entire opposing team is revived.2:Score a "super catch" by capturing the opponent with three or fewer defenders.
If your team is defending with less than three players and you still manage to prevent the raider from getting back to his side of the court, you score an additional "super catch" point.
- This point is on top of the point you get for getting the raider out, so you get two points in total for the play.
3:Score points when your opponents break the game's rules.
Most penalties in Kabaddi result in one point being awarded to the opposing team. Below is a list of offenses that can earn the opposing team points.- If a raider says anything besides the pre-approved "Kabbadi" chant while he is raiding, the raid is over and the defending team gets a point plus the chance to raid (but the raider is not out.)
- If the raider starts his chant late (in other words, after he crosses the mid line), the raid is over and the defending team gets a point plus the chance to raid (but, again, the raider is not out.)
- If a raider goes out of order, the defending team gets a point and the raid is over.
- If more than one raider enter the opponent's court at once, the raid is over and the defending team gets a point.
- If any defenders enter the raider's side of the court before it is their turn to raid, each defender that does so earns a point for the other team.
- If, after a Lona, the wiped-out team doesn't return its revived players back to the field within ten seconds, the opposing team earns one point.
- If the raider's teammates attempt to help him by calling out warnings or advice, the defending team gets a point.
- If players deliberately get out in order to force a Lona and revive their team members, the opposing team scores an extra point for each offending player that was on the field in addition to the two Lona points.
Tuesday, September 1, 2015
Rules Of Kabaddi
In the Punjab region, Kabaddi is played on a circular pitch of a diameter of 22 meters and an inner circle with a line through the middle of the pitch: the pitch is called "Kaudi da bharha". There are two teams of 8 players; one on one raid; and no player leaves the field. If 2 stopers attack a player, a foul is declared. Punjab style Kabaddi does not require the raider saying "Kabaddi, Kabaddi" throughout the raid. The game lasts for 40 minutes with a change in sides after 20 minutes.
In the Punjab Circle Style form of Kabaddi, whenever any player is touched (out), he does not go out of the court, but stays inside, and one point is awarded to the team that touched him. This game is also played on a time basis, i.e. the time is 30 sec.
Sunday, August 30, 2015
Other Traditional Kabaddi Styles In India
1)Chhe handhi
2)Shamiali wali
3)Peer kauddi
4)Parh kauddi
5)Badhi
6)Baithvi
7)Burjia wali
8)Ghorh kabaddi
9)Daudhey
10) Cheervi
11)Chatta wali
12)Dhair kabaddi popular in Majha area of Punjab
13)Ambarsari
14)Ferozpuri
15)Lahori
16)Multani
17)Lyallpuri
18)Bahwalpuri
19) Ambalvi
Saturday, August 29, 2015
Kabaddi Style
1)Saunchi Kauddi:
Saunchi Kauddi (Punjabi)also called Saunchi pakki/Punjabi:can best be described as being similar to boxing. It is popular in the Malwa area of Punjab. It is unlimited players with a cicular playing pitch. A bamboo with a red cloth is dug into the ground which is paraded by the winner.
In sauchi kabaddi, the raider will hit the defender but only on the chest. The defender will then hold the raiders wrist. A foul is declared if any other part of the body is grabbed. If the defender hold the raiders wrist and restricts his movement, he will be declared the winner. If the raider loses the grip of the defender, then the raider will be the winner.
2)Lambi Kauddi:
In Lambi Kauddi Punjabi: there are 15 players with a cicular pitch of 15–20 feet. There is no outer limit. The players can run as far they can. There is no referee. The raider will say "kauddi, kauddi" throughout the attack. 3)Goongi Kabaddi:
A popular style is "Goongi Kabaddi" (Punjabi: (silent Kabaddi) where a raider player does not speak and say the word kabaddi but just touches the opponent’s team player and the whom he touches only that player will try to stop the player. The struggle will continue till he reaches the starting line or acknowledge the defeat and loses a point, or if he safely reaches the starting line, he will get the point.
Thursday, August 27, 2015
HISTORY OF KABADDI
Kabaddi originated in the southern Indian state of Tamil Nadu, where it is rooted in group hunting and village defense. Other forms of Kabbadi originated in northern parts of India. Although the game is a traditional sport in various parts of South Asia, the modern standardized version identifies kabaddi with Maharashtra where the process of standardizing the rules of kabaddi took place during 1915 through to the 1920s. Though variations emerged and rules were framed, the game’s principal objective remained unchanged.
Modern Kabaddi is therefore a synthesis of the game played in various forms under different names. Kabaddi received international exposure during the 1936 Berlin Olympics, demonstrated by India. The game was introduced in the Indian National Games at Calcutta in 1938. In 1950 the All India Kabaddi Federation (AIKF) came into existence and framed the rules. The AIKF was reconstituted as The Amateur Kabaddi Federation of India (AKFI) in 1972 and the first national tournament for men was held in Chennai.
Kabaddi was introduced to and popularized in Japan in 1979 by Sundar Ram of India, who toured Japan on behalf of Asian Amateur Kabaddi Federation for two months to introduce the game. In 1979, matches between Bangladesh and India were held across India. The first Asian Kabaddi Championship was held in 1980 and India emerged as champion beating Bangladesh. The other teams in the tournament were Nepal, Malaysia, and Japan. The game was included for the first time in the Asian Games in Beijing in 1990 where seven teams took part.
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